Explanation Club 0900
Club
0900 is a fruit machine, programmed entirely in Flash, with all the familiar
elements from the slot machine in your local pub: lower game, upper game,
heads or tails, mystery prizes - and on top of that the Club Jackpot, which
increases with every game played and can run to thousands of pounds.
The aim of the game is to get certain combinations of pictures to appear on
the reels, which gets you extra credits. Which combinations generate points
can be seen on the upper part of the fruit machine.
How do I play the game?
How do I play the game?
The machine starts off in the lower game:
The reels begin to spin when the START button is pressed.
They stop automatically in some particular position. There are two alternatives:
either you've won a prize, or you haven't. If no prize has turned
up, you can keep reels in place by clicking the HOLD button
beneath the reel concerned. These reels will not be included when the reels
are next spun. The machine can also hold reels automatically, if this could
give you a good chance at a prize. You can cancel reels that are held by clicking
on the CANCEL button. If you hold one or more reels, then
this option won't be available on the next spin.
If you have won a prize, then you can play the heads and tails game, or you
can click on TO CLUBMETER to play the upper game.
Both of these games are explained below.
Head and Tails game
You can double up the points you have won through the heads and tails game.
You can start the game with the HEADS and TAILS
buttons. The fruit machine then indicates 'heads' or 'tails'
at random. If the value is the same as the button you clicked, then your points
double up.
If not, you lose the points you had won. You can keep playing as long as you
keep winning, until the number of points you win goes over a hundred. After
that, you only have a choice between COLLECT WIN and TO
CLUBMETER. If you click COLLECT WIN, the points
you have won are added to the player's total number of credits and you
then go further with the basic game. If you click on TO CLUBMETER,
the points won are taken over to the Clubmeter and you can then play the upper
game.
The upper game
The upper game looks like the basic game, but it does have a few differences.
The prizes are higher and the stakes are debited from the Clubmeter and not
from the credits. There is also no option for holding the reels. You can play
the game until the Clubmeter is down to zero or until the Clubmeter has reached
200 points. In the latter case, the points are added to the player's
total number of credits. Any points above the 200 mark are forfeit. You can
also stop the upper game by clicking the TAKE CLUBMETER button.
The remaining points are added on to your credits and you can then play the
basic game once again.